

Similarly, the data usage during a match mostly remained consistent for the majority of every session. In contrast, menu idling data usage is very low, so this should not be an issue for those with minimal bandwidth. Random traffic spikes, along with those during the loading screen when you start the game, signify the most intensive data usage when playing Call of Duty: Black Ops Cold War without broadcasting or using any other non-essential apps/services. Data monitoring started when the game loaded and ended after testing multiple game mode sessions, which were recorded in 15-second intervals. The utilization of the PRTG Network Monitor tool, while all other non-essential devices and apps were switched off, was key in our data collection process.

In this experiment, we aim to outline a basis of comparison for Call of Duty: Black Ops Cold War gameplay on PC by analyzing multiple forms of bandwidth and data usage. A typical core multiplayer match uses about 15-20 MB of data from matchmaking to the end of the session.

